[settings]
my_peds2Count = 16
my_peds2[0]Model = g_m_y_lost_02
my_peds2[0]Model2 = 0x3D843282
my_peds2[0]Positionx = -2032.283
my_peds2[0]Positiony = -1039.224
my_peds2[0]Positionz = 2.563596
my_peds2[0]Heading = 141.0003
my_peds2[0]Task = 1
my_peds2[0]Weapon = CarbineRifle
my_peds2[0]Group = 1
my_peds2[0]SeatPosition = -1
my_peds2[0]my_peds_variation = Random
my_peds2[0]my_peds_Accuracy = 10
my_peds2[0]my_peds_Health = 100
my_peds2[0]my_peds_Armour = 1000
my_peds2[0]my_peds_Invincible = False
my_peds2[0]my_peds_DrivingSpeed = 60
my_peds2[0]my_peds_DrivingStyle = Normal
my_peds2[0]my_peds_CombatEngaugeRange = 100
my_peds2[0]my_peds_CanLeaveGuardRange = True
my_peds2[0]my_peds_GuardRange = 40
my_peds2[0]my_peds_VecFallowDist = 5
my_peds2[0]my_peds_seeingRange = 30
my_peds2[0]my_peds_hearingRange = 60
my_peds2[0]my_peds_group_numb = 0
my_peds2[0]my_peds_Combat_Ability = 10
my_peds2[0]my_peds_senario = WORLD_HUMAN_SMOKING
my_peds2[0]my_peds_can_exit_vehicle = False
my_peds2[0]my_peds_waypoint = 0
my_peds2[0]COMPONENT_FACE_DRAWABLE = 0
my_peds2[0]COMPONENT_FACE_TEXTURE = 2
my_peds2[0]COMPONENT_HEAD_DRAWABLE = 0
my_peds2[0]COMPONENT_HEAD_TEXTURE = 0
my_peds2[0]COMPONENT_HAIR_DRAWABLE = 2
my_peds2[0]COMPONENT_HAIR_TEXTURE = 0
my_peds2[0]COMPONENT_TORSO_DRAWABLE = 1
my_peds2[0]COMPONENT_TORSO_TEXTURE = 0
my_peds2[0]COMPONENT_LEGS_DRAWABLE = 1
my_peds2[0]COMPONENT_LEGS_TEXTURE = 2
my_peds2[0]COMPONENT_HANDS_DRAWABLE = 0
my_peds2[0]COMPONENT_HANDS_TEXTURE = 0
my_peds2[0]COMPONENT_FEET_DRAWABLE = 0
my_peds2[0]COMPONENT_FEET_TEXTURE = 0
my_peds2[0]COMPONENT_EYES_DRAWABLE = 0
my_peds2[0]COMPONENT_EYES_TEXTURE = 0
my_peds2[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds2[0]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds2[0]COMPONENT_TASKS_DRAWABLE = 0
my_peds2[0]COMPONENT_TASKS_TEXTURE = 0
my_peds2[0]COMPONENT_TEXTURES_DRAWABLE = 1
my_peds2[0]COMPONENT_TEXTURES_TEXTURE = 1
my_peds2[0]COMPONENT_TORSO2_DRAWABLE = 0
my_peds2[0]COMPONENT_TORSO2_TEXTURE = 0
my_peds2[0]PROP_HATS_INDEX = -1
my_peds2[0]PROP_HATS_TEXTURE = -1
my_peds2[0]PROP_GLASSES_INDEX = -1
my_peds2[0]PROP_GLASSES_TEXTURE = -1
my_peds2[0]PROP_EARS_INDEX = -1
my_peds2[0]PROP_EARS_TEXTURE = -1
my_peds2[1]Model = g_m_y_lost_02
my_peds2[1]Model2 = 0x3D843282
my_peds2[1]Positionx = -2032.799
my_peds2[1]Positiony = -1038.882
my_peds2[1]Positionz = 2.56372
my_peds2[1]Heading = 141.0257
my_peds2[1]Task = 1
my_peds2[1]Weapon = CarbineRifle
my_peds2[1]Group = 1
my_peds2[1]SeatPosition = -1
my_peds2[1]my_peds_variation = Random
my_peds2[1]my_peds_Accuracy = 10
my_peds2[1]my_peds_Health = 100
my_peds2[1]my_peds_Armour = 1000
my_peds2[1]my_peds_Invincible = False
my_peds2[1]my_peds_DrivingSpeed = 60
my_peds2[1]my_peds_DrivingStyle = Normal
my_peds2[1]my_peds_CombatEngaugeRange = 100
my_peds2[1]my_peds_CanLeaveGuardRange = True
my_peds2[1]my_peds_GuardRange = 40
my_peds2[1]my_peds_VecFallowDist = 5
my_peds2[1]my_peds_seeingRange = 30
my_peds2[1]my_peds_hearingRange = 60
my_peds2[1]my_peds_group_numb = 0
my_peds2[1]my_peds_Combat_Ability = 10
my_peds2[1]my_peds_senario = WORLD_HUMAN_SMOKING
my_peds2[1]my_peds_can_exit_vehicle = False
my_peds2[1]my_peds_waypoint = 0
my_peds2[1]COMPONENT_FACE_DRAWABLE = 0
my_peds2[1]COMPONENT_FACE_TEXTURE = 1
my_peds2[1]COMPONENT_HEAD_DRAWABLE = 0
my_peds2[1]COMPONENT_HEAD_TEXTURE = 0
my_peds2[1]COMPONENT_HAIR_DRAWABLE = 0
my_peds2[1]COMPONENT_HAIR_TEXTURE = 1
my_peds2[1]COMPONENT_TORSO_DRAWABLE = 1
my_peds2[1]COMPONENT_TORSO_TEXTURE = 1
my_peds2[1]COMPONENT_LEGS_DRAWABLE = 1
my_peds2[1]COMPONENT_LEGS_TEXTURE = 0
my_peds2[1]COMPONENT_HANDS_DRAWABLE = 0
my_peds2[1]COMPONENT_HANDS_TEXTURE = 0
my_peds2[1]COMPONENT_FEET_DRAWABLE = 0
my_peds2[1]COMPONENT_FEET_TEXTURE = 0
my_peds2[1]COMPONENT_EYES_DRAWABLE = 0
my_peds2[1]COMPONENT_EYES_TEXTURE = 0
my_peds2[1]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds2[1]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds2[1]COMPONENT_TASKS_DRAWABLE = 0
my_peds2[1]COMPONENT_TASKS_TEXTURE = 0
my_peds2[1]COMPONENT_TEXTURES_DRAWABLE = 1
my_peds2[1]COMPONENT_TEXTURES_TEXTURE = 0
my_peds2[1]COMPONENT_TORSO2_DRAWABLE = 0
my_peds2[1]COMPONENT_TORSO2_TEXTURE = 0
my_peds2[1]PROP_HATS_INDEX = -1
my_peds2[1]PROP_HATS_TEXTURE = -1
my_peds2[1]PROP_GLASSES_INDEX = -1
my_peds2[1]PROP_GLASSES_TEXTURE = -1
my_peds2[1]PROP_EARS_INDEX = -1
my_peds2[1]PROP_EARS_TEXTURE = -1
my_peds2[2]Model = g_m_y_lost_02
my_peds2[2]Model2 = 0x3D843282
my_peds2[2]Positionx = -2029.646
my_peds2[2]Positiony = -1033.306
my_peds2[2]Positionz = 2.563503
my_peds2[2]Heading = 140.9992
my_peds2[2]Task = 1
my_peds2[2]Weapon = CarbineRifle
my_peds2[2]Group = 1
my_peds2[2]SeatPosition = -1
my_peds2[2]my_peds_variation = Random
my_peds2[2]my_peds_Accuracy = 10
my_peds2[2]my_peds_Health = 100
my_peds2[2]my_peds_Armour = 1000
my_peds2[2]my_peds_Invincible = False
my_peds2[2]my_peds_DrivingSpeed = 60
my_peds2[2]my_peds_DrivingStyle = Normal
my_peds2[2]my_peds_CombatEngaugeRange = 100
my_peds2[2]my_peds_CanLeaveGuardRange = True
my_peds2[2]my_peds_GuardRange = 40
my_peds2[2]my_peds_VecFallowDist = 5
my_peds2[2]my_peds_seeingRange = 30
my_peds2[2]my_peds_hearingRange = 60
my_peds2[2]my_peds_group_numb = 0
my_peds2[2]my_peds_Combat_Ability = 10
my_peds2[2]my_peds_senario = WORLD_HUMAN_SMOKING
my_peds2[2]my_peds_can_exit_vehicle = False
my_peds2[2]my_peds_waypoint = 0
my_peds2[2]COMPONENT_FACE_DRAWABLE = 0
my_peds2[2]COMPONENT_FACE_TEXTURE = 0
my_peds2[2]COMPONENT_HEAD_DRAWABLE = 0
my_peds2[2]COMPONENT_HEAD_TEXTURE = 0
my_peds2[2]COMPONENT_HAIR_DRAWABLE = 1
my_peds2[2]COMPONENT_HAIR_TEXTURE = 1
my_peds2[2]COMPONENT_TORSO_DRAWABLE = 0
my_peds2[2]COMPONENT_TORSO_TEXTURE = 2
my_peds2[2]COMPONENT_LEGS_DRAWABLE = 1
my_peds2[2]COMPONENT_LEGS_TEXTURE = 1
my_peds2[2]COMPONENT_HANDS_DRAWABLE = 0
my_peds2[2]COMPONENT_HANDS_TEXTURE = 0
my_peds2[2]COMPONENT_FEET_DRAWABLE = 0
my_peds2[2]COMPONENT_FEET_TEXTURE = 0
my_peds2[2]COMPONENT_EYES_DRAWABLE = 0
my_peds2[2]COMPONENT_EYES_TEXTURE = 0
my_peds2[2]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds2[2]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds2[2]COMPONENT_TASKS_DRAWABLE = 0
my_peds2[2]COMPONENT_TASKS_TEXTURE = 0
my_peds2[2]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds2[2]COMPONENT_TEXTURES_TEXTURE = 1
my_peds2[2]COMPONENT_TORSO2_DRAWABLE = 0
my_peds2[2]COMPONENT_TORSO2_TEXTURE = 0
my_peds2[2]PROP_HATS_INDEX = -1
my_peds2[2]PROP_HATS_TEXTURE = -1
my_peds2[2]PROP_GLASSES_INDEX = -1
my_peds2[2]PROP_GLASSES_TEXTURE = -1
my_peds2[2]PROP_EARS_INDEX = -1
my_peds2[2]PROP_EARS_TEXTURE = -1
my_peds2[3]Model = g_m_y_lost_02
my_peds2[3]Model2 = 0x3D843282
my_peds2[3]Positionx = -2031.058
my_peds2[3]Positiony = -1033.659
my_peds2[3]Positionz = 2.563546
my_peds2[3]Heading = 141.0003
my_peds2[3]Task = 1
my_peds2[3]Weapon = CarbineRifle
my_peds2[3]Group = 1
my_peds2[3]SeatPosition = -1
my_peds2[3]my_peds_variation = Random
my_peds2[3]my_peds_Accuracy = 10
my_peds2[3]my_peds_Health = 100
my_peds2[3]my_peds_Armour = 1000
my_peds2[3]my_peds_Invincible = False
my_peds2[3]my_peds_DrivingSpeed = 60
my_peds2[3]my_peds_DrivingStyle = Normal
my_peds2[3]my_peds_CombatEngaugeRange = 100
my_peds2[3]my_peds_CanLeaveGuardRange = True
my_peds2[3]my_peds_GuardRange = 40
my_peds2[3]my_peds_VecFallowDist = 5
my_peds2[3]my_peds_seeingRange = 30
my_peds2[3]my_peds_hearingRange = 60
my_peds2[3]my_peds_group_numb = 0
my_peds2[3]my_peds_Combat_Ability = 10
my_peds2[3]my_peds_senario = WORLD_HUMAN_SMOKING
my_peds2[3]my_peds_can_exit_vehicle = False
my_peds2[3]my_peds_waypoint = 0
my_peds2[3]COMPONENT_FACE_DRAWABLE = 0
my_peds2[3]COMPONENT_FACE_TEXTURE = 2
my_peds2[3]COMPONENT_HEAD_DRAWABLE = 0
my_peds2[3]COMPONENT_HEAD_TEXTURE = 0
my_peds2[3]COMPONENT_HAIR_DRAWABLE = 1
my_peds2[3]COMPONENT_HAIR_TEXTURE = 0
my_peds2[3]COMPONENT_TORSO_DRAWABLE = 1
my_peds2[3]COMPONENT_TORSO_TEXTURE = 2
my_peds2[3]COMPONENT_LEGS_DRAWABLE = 0
my_peds2[3]COMPONENT_LEGS_TEXTURE = 2
my_peds2[3]COMPONENT_HANDS_DRAWABLE = 0
my_peds2[3]COMPONENT_HANDS_TEXTURE = 0
my_peds2[3]COMPONENT_FEET_DRAWABLE = 0
my_peds2[3]COMPONENT_FEET_TEXTURE = 0
my_peds2[3]COMPONENT_EYES_DRAWABLE = 0
my_peds2[3]COMPONENT_EYES_TEXTURE = 0
my_peds2[3]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds2[3]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds2[3]COMPONENT_TASKS_DRAWABLE = 0
my_peds2[3]COMPONENT_TASKS_TEXTURE = 0
my_peds2[3]COMPONENT_TEXTURES_DRAWABLE = 1
my_peds2[3]COMPONENT_TEXTURES_TEXTURE = 1
my_peds2[3]COMPONENT_TORSO2_DRAWABLE = 0
my_peds2[3]COMPONENT_TORSO2_TEXTURE = 0
my_peds2[3]PROP_HATS_INDEX = -1
my_peds2[3]PROP_HATS_TEXTURE = -1
my_peds2[3]PROP_GLASSES_INDEX = -1
my_peds2[3]PROP_GLASSES_TEXTURE = -1
my_peds2[3]PROP_EARS_INDEX = -1
my_peds2[3]PROP_EARS_TEXTURE = -1
my_peds2[4]Model = g_m_y_lost_01
my_peds2[4]Model2 = 0x4F46D607
my_peds2[4]Positionx = -2037.144
my_peds2[4]Positiony = -1028.126
my_peds2[4]Positionz = 2.584468
my_peds2[4]Heading = 140.9998
my_peds2[4]Task = 1
my_peds2[4]Weapon = CarbineRifle
my_peds2[4]Group = 1
my_peds2[4]SeatPosition = -1
my_peds2[4]my_peds_variation = Random
my_peds2[4]my_peds_Accuracy = 10
my_peds2[4]my_peds_Health = 100
my_peds2[4]my_peds_Armour = 1000
my_peds2[4]my_peds_Invincible = False
my_peds2[4]my_peds_DrivingSpeed = 60
my_peds2[4]my_peds_DrivingStyle = Normal
my_peds2[4]my_peds_CombatEngaugeRange = 100
my_peds2[4]my_peds_CanLeaveGuardRange = True
my_peds2[4]my_peds_GuardRange = 40
my_peds2[4]my_peds_VecFallowDist = 5
my_peds2[4]my_peds_seeingRange = 30
my_peds2[4]my_peds_hearingRange = 60
my_peds2[4]my_peds_group_numb = 0
my_peds2[4]my_peds_Combat_Ability = 10
my_peds2[4]my_peds_senario = WORLD_HUMAN_SMOKING
my_peds2[4]my_peds_can_exit_vehicle = False
my_peds2[4]my_peds_waypoint = 0
my_peds2[4]COMPONENT_FACE_DRAWABLE = 0
my_peds2[4]COMPONENT_FACE_TEXTURE = 2
my_peds2[4]COMPONENT_HEAD_DRAWABLE = 0
my_peds2[4]COMPONENT_HEAD_TEXTURE = 0
my_peds2[4]COMPONENT_HAIR_DRAWABLE = 0
my_peds2[4]COMPONENT_HAIR_TEXTURE = 0
my_peds2[4]COMPONENT_TORSO_DRAWABLE = 1
my_peds2[4]COMPONENT_TORSO_TEXTURE = 1
my_peds2[4]COMPONENT_LEGS_DRAWABLE = 1
my_peds2[4]COMPONENT_LEGS_TEXTURE = 1
my_peds2[4]COMPONENT_HANDS_DRAWABLE = 0
my_peds2[4]COMPONENT_HANDS_TEXTURE = 0
my_peds2[4]COMPONENT_FEET_DRAWABLE = 0
my_peds2[4]COMPONENT_FEET_TEXTURE = 0
my_peds2[4]COMPONENT_EYES_DRAWABLE = 0
my_peds2[4]COMPONENT_EYES_TEXTURE = 0
my_peds2[4]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds2[4]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds2[4]COMPONENT_TASKS_DRAWABLE = 0
my_peds2[4]COMPONENT_TASKS_TEXTURE = 0
my_peds2[4]COMPONENT_TEXTURES_DRAWABLE = 1
my_peds2[4]COMPONENT_TEXTURES_TEXTURE = 0
my_peds2[4]COMPONENT_TORSO2_DRAWABLE = 0
my_peds2[4]COMPONENT_TORSO2_TEXTURE = 0
my_peds2[4]PROP_HATS_INDEX = -1
my_peds2[4]PROP_HATS_TEXTURE = -1
my_peds2[4]PROP_GLASSES_INDEX = -1
my_peds2[4]PROP_GLASSES_TEXTURE = -1
my_peds2[4]PROP_EARS_INDEX = -1
my_peds2[4]PROP_EARS_TEXTURE = -1
my_peds2[5]Model = g_m_y_lost_01
my_peds2[5]Model2 = 0x4F46D607
my_peds2[5]Positionx = -2037.607
my_peds2[5]Positiony = -1027.481
my_peds2[5]Positionz = 2.56354
my_peds2[5]Heading = 141.0003
my_peds2[5]Task = 1
my_peds2[5]Weapon = CarbineRifle
my_peds2[5]Group = 1
my_peds2[5]SeatPosition = -1
my_peds2[5]my_peds_variation = Random
my_peds2[5]my_peds_Accuracy = 10
my_peds2[5]my_peds_Health = 100
my_peds2[5]my_peds_Armour = 1000
my_peds2[5]my_peds_Invincible = False
my_peds2[5]my_peds_DrivingSpeed = 60
my_peds2[5]my_peds_DrivingStyle = Normal
my_peds2[5]my_peds_CombatEngaugeRange = 100
my_peds2[5]my_peds_CanLeaveGuardRange = True
my_peds2[5]my_peds_GuardRange = 40
my_peds2[5]my_peds_VecFallowDist = 5
my_peds2[5]my_peds_seeingRange = 30
my_peds2[5]my_peds_hearingRange = 60
my_peds2[5]my_peds_group_numb = 0
my_peds2[5]my_peds_Combat_Ability = 10
my_peds2[5]my_peds_senario = WORLD_HUMAN_SMOKING
my_peds2[5]my_peds_can_exit_vehicle = False
my_peds2[5]my_peds_waypoint = 0
my_peds2[5]COMPONENT_FACE_DRAWABLE = 0
my_peds2[5]COMPONENT_FACE_TEXTURE = 1
my_peds2[5]COMPONENT_HEAD_DRAWABLE = 0
my_peds2[5]COMPONENT_HEAD_TEXTURE = 0
my_peds2[5]COMPONENT_HAIR_DRAWABLE = 0
my_peds2[5]COMPONENT_HAIR_TEXTURE = 0
my_peds2[5]COMPONENT_TORSO_DRAWABLE = 0
my_peds2[5]COMPONENT_TORSO_TEXTURE = 2
my_peds2[5]COMPONENT_LEGS_DRAWABLE = 1
my_peds2[5]COMPONENT_LEGS_TEXTURE = 2
my_peds2[5]COMPONENT_HANDS_DRAWABLE = 0
my_peds2[5]COMPONENT_HANDS_TEXTURE = 0
my_peds2[5]COMPONENT_FEET_DRAWABLE = 0
my_peds2[5]COMPONENT_FEET_TEXTURE = 0
my_peds2[5]COMPONENT_EYES_DRAWABLE = 0
my_peds2[5]COMPONENT_EYES_TEXTURE = 0
my_peds2[5]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds2[5]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds2[5]COMPONENT_TASKS_DRAWABLE = 0
my_peds2[5]COMPONENT_TASKS_TEXTURE = 0
my_peds2[5]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds2[5]COMPONENT_TEXTURES_TEXTURE = 1
my_peds2[5]COMPONENT_TORSO2_DRAWABLE = 0
my_peds2[5]COMPONENT_TORSO2_TEXTURE = 0
my_peds2[5]PROP_HATS_INDEX = -1
my_peds2[5]PROP_HATS_TEXTURE = -1
my_peds2[5]PROP_GLASSES_INDEX = -1
my_peds2[5]PROP_GLASSES_TEXTURE = -1
my_peds2[5]PROP_EARS_INDEX = -1
my_peds2[5]PROP_EARS_TEXTURE = -1
my_peds2[6]Model = g_m_y_lost_01
my_peds2[6]Model2 = 0x4F46D607
my_peds2[6]Positionx = -2051.311
my_peds2[6]Positiony = -1022.64
my_peds2[6]Positionz = 2.563763
my_peds2[6]Heading = 141.0041
my_peds2[6]Task = 1
my_peds2[6]Weapon = CarbineRifle
my_peds2[6]Group = 1
my_peds2[6]SeatPosition = -1
my_peds2[6]my_peds_variation = Random
my_peds2[6]my_peds_Accuracy = 10
my_peds2[6]my_peds_Health = 100
my_peds2[6]my_peds_Armour = 1000
my_peds2[6]my_peds_Invincible = False
my_peds2[6]my_peds_DrivingSpeed = 60
my_peds2[6]my_peds_DrivingStyle = Normal
my_peds2[6]my_peds_CombatEngaugeRange = 100
my_peds2[6]my_peds_CanLeaveGuardRange = True
my_peds2[6]my_peds_GuardRange = 40
my_peds2[6]my_peds_VecFallowDist = 5
my_peds2[6]my_peds_seeingRange = 30
my_peds2[6]my_peds_hearingRange = 60
my_peds2[6]my_peds_group_numb = 0
my_peds2[6]my_peds_Combat_Ability = 10
my_peds2[6]my_peds_senario = WORLD_HUMAN_SMOKING
my_peds2[6]my_peds_can_exit_vehicle = False
my_peds2[6]my_peds_waypoint = 0
my_peds2[6]COMPONENT_FACE_DRAWABLE = 0
my_peds2[6]COMPONENT_FACE_TEXTURE = 0
my_peds2[6]COMPONENT_HEAD_DRAWABLE = 0
my_peds2[6]COMPONENT_HEAD_TEXTURE = 0
my_peds2[6]COMPONENT_HAIR_DRAWABLE = 0
my_peds2[6]COMPONENT_HAIR_TEXTURE = 0
my_peds2[6]COMPONENT_TORSO_DRAWABLE = 0
my_peds2[6]COMPONENT_TORSO_TEXTURE = 1
my_peds2[6]COMPONENT_LEGS_DRAWABLE = 1
my_peds2[6]COMPONENT_LEGS_TEXTURE = 0
my_peds2[6]COMPONENT_HANDS_DRAWABLE = 0
my_peds2[6]COMPONENT_HANDS_TEXTURE = 0
my_peds2[6]COMPONENT_FEET_DRAWABLE = 0
my_peds2[6]COMPONENT_FEET_TEXTURE = 0
my_peds2[6]COMPONENT_EYES_DRAWABLE = 0
my_peds2[6]COMPONENT_EYES_TEXTURE = 0
my_peds2[6]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds2[6]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds2[6]COMPONENT_TASKS_DRAWABLE = 0
my_peds2[6]COMPONENT_TASKS_TEXTURE = 0
my_peds2[6]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds2[6]COMPONENT_TEXTURES_TEXTURE = 0
my_peds2[6]COMPONENT_TORSO2_DRAWABLE = 0
my_peds2[6]COMPONENT_TORSO2_TEXTURE = 0
my_peds2[6]PROP_HATS_INDEX = -1
my_peds2[6]PROP_HATS_TEXTURE = -1
my_peds2[6]PROP_GLASSES_INDEX = -1
my_peds2[6]PROP_GLASSES_TEXTURE = -1
my_peds2[6]PROP_EARS_INDEX = -1
my_peds2[6]PROP_EARS_TEXTURE = -1
my_peds2[7]Model = g_m_y_lost_01
my_peds2[7]Model2 = 0x4F46D607
my_peds2[7]Positionx = -2048.348
my_peds2[7]Positiony = -1023.852
my_peds2[7]Positionz = 2.584528
my_peds2[7]Heading = 141.0002
my_peds2[7]Task = 1
my_peds2[7]Weapon = CarbineRifle
my_peds2[7]Group = 1
my_peds2[7]SeatPosition = -1
my_peds2[7]my_peds_variation = Random
my_peds2[7]my_peds_Accuracy = 10
my_peds2[7]my_peds_Health = 100
my_peds2[7]my_peds_Armour = 1000
my_peds2[7]my_peds_Invincible = False
my_peds2[7]my_peds_DrivingSpeed = 60
my_peds2[7]my_peds_DrivingStyle = Normal
my_peds2[7]my_peds_CombatEngaugeRange = 100
my_peds2[7]my_peds_CanLeaveGuardRange = True
my_peds2[7]my_peds_GuardRange = 40
my_peds2[7]my_peds_VecFallowDist = 5
my_peds2[7]my_peds_seeingRange = 30
my_peds2[7]my_peds_hearingRange = 60
my_peds2[7]my_peds_group_numb = 0
my_peds2[7]my_peds_Combat_Ability = 10
my_peds2[7]my_peds_senario = WORLD_HUMAN_SMOKING
my_peds2[7]my_peds_can_exit_vehicle = False
my_peds2[7]my_peds_waypoint = 0
my_peds2[7]COMPONENT_FACE_DRAWABLE = 0
my_peds2[7]COMPONENT_FACE_TEXTURE = 2
my_peds2[7]COMPONENT_HEAD_DRAWABLE = 0
my_peds2[7]COMPONENT_HEAD_TEXTURE = 0
my_peds2[7]COMPONENT_HAIR_DRAWABLE = 0
my_peds2[7]COMPONENT_HAIR_TEXTURE = 0
my_peds2[7]COMPONENT_TORSO_DRAWABLE = 1
my_peds2[7]COMPONENT_TORSO_TEXTURE = 0
my_peds2[7]COMPONENT_LEGS_DRAWABLE = 0
my_peds2[7]COMPONENT_LEGS_TEXTURE = 1
my_peds2[7]COMPONENT_HANDS_DRAWABLE = 0
my_peds2[7]COMPONENT_HANDS_TEXTURE = 0
my_peds2[7]COMPONENT_FEET_DRAWABLE = 0
my_peds2[7]COMPONENT_FEET_TEXTURE = 0
my_peds2[7]COMPONENT_EYES_DRAWABLE = 0
my_peds2[7]COMPONENT_EYES_TEXTURE = 0
my_peds2[7]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds2[7]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds2[7]COMPONENT_TASKS_DRAWABLE = 0
my_peds2[7]COMPONENT_TASKS_TEXTURE = 0
my_peds2[7]COMPONENT_TEXTURES_DRAWABLE = 1
my_peds2[7]COMPONENT_TEXTURES_TEXTURE = 1
my_peds2[7]COMPONENT_TORSO2_DRAWABLE = 0
my_peds2[7]COMPONENT_TORSO2_TEXTURE = 0
my_peds2[7]PROP_HATS_INDEX = -1
my_peds2[7]PROP_HATS_TEXTURE = -1
my_peds2[7]PROP_GLASSES_INDEX = -1
my_peds2[7]PROP_GLASSES_TEXTURE = -1
my_peds2[7]PROP_EARS_INDEX = -1
my_peds2[7]PROP_EARS_TEXTURE = -1
my_peds2[8]Model = g_m_y_lost_01
my_peds2[8]Model2 = 0x4F46D607
my_peds2[8]Positionx = -2048.171
my_peds2[8]Positiony = -1037.328
my_peds2[8]Positionz = 2.563303
my_peds2[8]Heading = 140.9998
my_peds2[8]Task = 1
my_peds2[8]Weapon = CarbineRifle
my_peds2[8]Group = 1
my_peds2[8]SeatPosition = -1
my_peds2[8]my_peds_variation = Random
my_peds2[8]my_peds_Accuracy = 10
my_peds2[8]my_peds_Health = 100
my_peds2[8]my_peds_Armour = 1000
my_peds2[8]my_peds_Invincible = False
my_peds2[8]my_peds_DrivingSpeed = 60
my_peds2[8]my_peds_DrivingStyle = Normal
my_peds2[8]my_peds_CombatEngaugeRange = 100
my_peds2[8]my_peds_CanLeaveGuardRange = True
my_peds2[8]my_peds_GuardRange = 40
my_peds2[8]my_peds_VecFallowDist = 5
my_peds2[8]my_peds_seeingRange = 30
my_peds2[8]my_peds_hearingRange = 60
my_peds2[8]my_peds_group_numb = 0
my_peds2[8]my_peds_Combat_Ability = 10
my_peds2[8]my_peds_senario = WORLD_HUMAN_SMOKING
my_peds2[8]my_peds_can_exit_vehicle = False
my_peds2[8]my_peds_waypoint = 0
my_peds2[8]COMPONENT_FACE_DRAWABLE = 0
my_peds2[8]COMPONENT_FACE_TEXTURE = 1
my_peds2[8]COMPONENT_HEAD_DRAWABLE = 0
my_peds2[8]COMPONENT_HEAD_TEXTURE = 0
my_peds2[8]COMPONENT_HAIR_DRAWABLE = 0
my_peds2[8]COMPONENT_HAIR_TEXTURE = 0
my_peds2[8]COMPONENT_TORSO_DRAWABLE = 0
my_peds2[8]COMPONENT_TORSO_TEXTURE = 0
my_peds2[8]COMPONENT_LEGS_DRAWABLE = 0
my_peds2[8]COMPONENT_LEGS_TEXTURE = 2
my_peds2[8]COMPONENT_HANDS_DRAWABLE = 0
my_peds2[8]COMPONENT_HANDS_TEXTURE = 0
my_peds2[8]COMPONENT_FEET_DRAWABLE = 0
my_peds2[8]COMPONENT_FEET_TEXTURE = 0
my_peds2[8]COMPONENT_EYES_DRAWABLE = 0
my_peds2[8]COMPONENT_EYES_TEXTURE = 0
my_peds2[8]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds2[8]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds2[8]COMPONENT_TASKS_DRAWABLE = 0
my_peds2[8]COMPONENT_TASKS_TEXTURE = 0
my_peds2[8]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds2[8]COMPONENT_TEXTURES_TEXTURE = 1
my_peds2[8]COMPONENT_TORSO2_DRAWABLE = 0
my_peds2[8]COMPONENT_TORSO2_TEXTURE = 0
my_peds2[8]PROP_HATS_INDEX = -1
my_peds2[8]PROP_HATS_TEXTURE = -1
my_peds2[8]PROP_GLASSES_INDEX = -1
my_peds2[8]PROP_GLASSES_TEXTURE = -1
my_peds2[8]PROP_EARS_INDEX = -1
my_peds2[8]PROP_EARS_TEXTURE = -1
my_peds2[9]Model = g_m_y_lost_01
my_peds2[9]Model2 = 0x4F46D607
my_peds2[9]Positionx = -2048.732
my_peds2[9]Positiony = -1037.18
my_peds2[9]Positionz = 2.563282
my_peds2[9]Heading = 140.9999
my_peds2[9]Task = 1
my_peds2[9]Weapon = CarbineRifle
my_peds2[9]Group = 1
my_peds2[9]SeatPosition = -1
my_peds2[9]my_peds_variation = Random
my_peds2[9]my_peds_Accuracy = 10
my_peds2[9]my_peds_Health = 100
my_peds2[9]my_peds_Armour = 1000
my_peds2[9]my_peds_Invincible = False
my_peds2[9]my_peds_DrivingSpeed = 60
my_peds2[9]my_peds_DrivingStyle = Normal
my_peds2[9]my_peds_CombatEngaugeRange = 100
my_peds2[9]my_peds_CanLeaveGuardRange = True
my_peds2[9]my_peds_GuardRange = 40
my_peds2[9]my_peds_VecFallowDist = 5
my_peds2[9]my_peds_seeingRange = 30
my_peds2[9]my_peds_hearingRange = 60
my_peds2[9]my_peds_group_numb = 0
my_peds2[9]my_peds_Combat_Ability = 10
my_peds2[9]my_peds_senario = WORLD_HUMAN_SMOKING
my_peds2[9]my_peds_can_exit_vehicle = False
my_peds2[9]my_peds_waypoint = 0
my_peds2[9]COMPONENT_FACE_DRAWABLE = 0
my_peds2[9]COMPONENT_FACE_TEXTURE = 0
my_peds2[9]COMPONENT_HEAD_DRAWABLE = 0
my_peds2[9]COMPONENT_HEAD_TEXTURE = 0
my_peds2[9]COMPONENT_HAIR_DRAWABLE = 0
my_peds2[9]COMPONENT_HAIR_TEXTURE = 0
my_peds2[9]COMPONENT_TORSO_DRAWABLE = 0
my_peds2[9]COMPONENT_TORSO_TEXTURE = 2
my_peds2[9]COMPONENT_LEGS_DRAWABLE = 0
my_peds2[9]COMPONENT_LEGS_TEXTURE = 0
my_peds2[9]COMPONENT_HANDS_DRAWABLE = 0
my_peds2[9]COMPONENT_HANDS_TEXTURE = 0
my_peds2[9]COMPONENT_FEET_DRAWABLE = 0
my_peds2[9]COMPONENT_FEET_TEXTURE = 0
my_peds2[9]COMPONENT_EYES_DRAWABLE = 0
my_peds2[9]COMPONENT_EYES_TEXTURE = 0
my_peds2[9]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds2[9]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds2[9]COMPONENT_TASKS_DRAWABLE = 0
my_peds2[9]COMPONENT_TASKS_TEXTURE = 0
my_peds2[9]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds2[9]COMPONENT_TEXTURES_TEXTURE = 0
my_peds2[9]COMPONENT_TORSO2_DRAWABLE = 0
my_peds2[9]COMPONENT_TORSO2_TEXTURE = 0
my_peds2[9]PROP_HATS_INDEX = -1
my_peds2[9]PROP_HATS_TEXTURE = -1
my_peds2[9]PROP_GLASSES_INDEX = -1
my_peds2[9]PROP_GLASSES_TEXTURE = -1
my_peds2[9]PROP_EARS_INDEX = -1
my_peds2[9]PROP_EARS_TEXTURE = -1
my_peds2[10]Model = g_m_y_lost_01
my_peds2[10]Model2 = 0x4F46D607
my_peds2[10]Positionx = -2062.817
my_peds2[10]Positiony = -1026.113
my_peds2[10]Positionz = 3.061462
my_peds2[10]Heading = 141.0002
my_peds2[10]Task = 1
my_peds2[10]Weapon = CarbineRifle
my_peds2[10]Group = 1
my_peds2[10]SeatPosition = -1
my_peds2[10]my_peds_variation = Random
my_peds2[10]my_peds_Accuracy = 10
my_peds2[10]my_peds_Health = 100
my_peds2[10]my_peds_Armour = 1000
my_peds2[10]my_peds_Invincible = False
my_peds2[10]my_peds_DrivingSpeed = 60
my_peds2[10]my_peds_DrivingStyle = Normal
my_peds2[10]my_peds_CombatEngaugeRange = 100
my_peds2[10]my_peds_CanLeaveGuardRange = True
my_peds2[10]my_peds_GuardRange = 40
my_peds2[10]my_peds_VecFallowDist = 5
my_peds2[10]my_peds_seeingRange = 30
my_peds2[10]my_peds_hearingRange = 60
my_peds2[10]my_peds_group_numb = 0
my_peds2[10]my_peds_Combat_Ability = 10
my_peds2[10]my_peds_senario = WORLD_HUMAN_SMOKING
my_peds2[10]my_peds_can_exit_vehicle = False
my_peds2[10]my_peds_waypoint = 0
my_peds2[10]COMPONENT_FACE_DRAWABLE = 0
my_peds2[10]COMPONENT_FACE_TEXTURE = 1
my_peds2[10]COMPONENT_HEAD_DRAWABLE = 0
my_peds2[10]COMPONENT_HEAD_TEXTURE = 0
my_peds2[10]COMPONENT_HAIR_DRAWABLE = 0
my_peds2[10]COMPONENT_HAIR_TEXTURE = 0
my_peds2[10]COMPONENT_TORSO_DRAWABLE = 1
my_peds2[10]COMPONENT_TORSO_TEXTURE = 1
my_peds2[10]COMPONENT_LEGS_DRAWABLE = 1
my_peds2[10]COMPONENT_LEGS_TEXTURE = 1
my_peds2[10]COMPONENT_HANDS_DRAWABLE = 0
my_peds2[10]COMPONENT_HANDS_TEXTURE = 0
my_peds2[10]COMPONENT_FEET_DRAWABLE = 0
my_peds2[10]COMPONENT_FEET_TEXTURE = 0
my_peds2[10]COMPONENT_EYES_DRAWABLE = 0
my_peds2[10]COMPONENT_EYES_TEXTURE = 0
my_peds2[10]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds2[10]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds2[10]COMPONENT_TASKS_DRAWABLE = 0
my_peds2[10]COMPONENT_TASKS_TEXTURE = 0
my_peds2[10]COMPONENT_TEXTURES_DRAWABLE = 1
my_peds2[10]COMPONENT_TEXTURES_TEXTURE = 0
my_peds2[10]COMPONENT_TORSO2_DRAWABLE = 0
my_peds2[10]COMPONENT_TORSO2_TEXTURE = 0
my_peds2[10]PROP_HATS_INDEX = -1
my_peds2[10]PROP_HATS_TEXTURE = -1
my_peds2[10]PROP_GLASSES_INDEX = -1
my_peds2[10]PROP_GLASSES_TEXTURE = -1
my_peds2[10]PROP_EARS_INDEX = -1
my_peds2[10]PROP_EARS_TEXTURE = -1
my_peds2[11]Model = g_m_y_lost_01
my_peds2[11]Model2 = 0x4F46D607
my_peds2[11]Positionx = -2061.84
my_peds2[11]Positiony = -1022.326
my_peds2[11]Positionz = 3.061464
my_peds2[11]Heading = 141.0002
my_peds2[11]Task = 1
my_peds2[11]Weapon = CarbineRifle
my_peds2[11]Group = 1
my_peds2[11]SeatPosition = -1
my_peds2[11]my_peds_variation = Random
my_peds2[11]my_peds_Accuracy = 10
my_peds2[11]my_peds_Health = 100
my_peds2[11]my_peds_Armour = 1000
my_peds2[11]my_peds_Invincible = False
my_peds2[11]my_peds_DrivingSpeed = 60
my_peds2[11]my_peds_DrivingStyle = Normal
my_peds2[11]my_peds_CombatEngaugeRange = 100
my_peds2[11]my_peds_CanLeaveGuardRange = True
my_peds2[11]my_peds_GuardRange = 40
my_peds2[11]my_peds_VecFallowDist = 5
my_peds2[11]my_peds_seeingRange = 30
my_peds2[11]my_peds_hearingRange = 60
my_peds2[11]my_peds_group_numb = 0
my_peds2[11]my_peds_Combat_Ability = 10
my_peds2[11]my_peds_senario = WORLD_HUMAN_SMOKING
my_peds2[11]my_peds_can_exit_vehicle = False
my_peds2[11]my_peds_waypoint = 0
my_peds2[11]COMPONENT_FACE_DRAWABLE = 0
my_peds2[11]COMPONENT_FACE_TEXTURE = 2
my_peds2[11]COMPONENT_HEAD_DRAWABLE = 0
my_peds2[11]COMPONENT_HEAD_TEXTURE = 0
my_peds2[11]COMPONENT_HAIR_DRAWABLE = 0
my_peds2[11]COMPONENT_HAIR_TEXTURE = 0
my_peds2[11]COMPONENT_TORSO_DRAWABLE = 0
my_peds2[11]COMPONENT_TORSO_TEXTURE = 0
my_peds2[11]COMPONENT_LEGS_DRAWABLE = 1
my_peds2[11]COMPONENT_LEGS_TEXTURE = 2
my_peds2[11]COMPONENT_HANDS_DRAWABLE = 0
my_peds2[11]COMPONENT_HANDS_TEXTURE = 0
my_peds2[11]COMPONENT_FEET_DRAWABLE = 0
my_peds2[11]COMPONENT_FEET_TEXTURE = 0
my_peds2[11]COMPONENT_EYES_DRAWABLE = 0
my_peds2[11]COMPONENT_EYES_TEXTURE = 0
my_peds2[11]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds2[11]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds2[11]COMPONENT_TASKS_DRAWABLE = 0
my_peds2[11]COMPONENT_TASKS_TEXTURE = 0
my_peds2[11]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds2[11]COMPONENT_TEXTURES_TEXTURE = 1
my_peds2[11]COMPONENT_TORSO2_DRAWABLE = 0
my_peds2[11]COMPONENT_TORSO2_TEXTURE = 0
my_peds2[11]PROP_HATS_INDEX = -1
my_peds2[11]PROP_HATS_TEXTURE = -1
my_peds2[11]PROP_GLASSES_INDEX = -1
my_peds2[11]PROP_GLASSES_TEXTURE = -1
my_peds2[11]PROP_EARS_INDEX = -1
my_peds2[11]PROP_EARS_TEXTURE = -1
my_peds2[12]Model = g_m_y_lost_01
my_peds2[12]Model2 = 0x4F46D607
my_peds2[12]Positionx = -2062.723
my_peds2[12]Positiony = -1025.625
my_peds2[12]Positionz = 3.06143
my_peds2[12]Heading = 140.9998
my_peds2[12]Task = 1
my_peds2[12]Weapon = CarbineRifle
my_peds2[12]Group = 1
my_peds2[12]SeatPosition = -1
my_peds2[12]my_peds_variation = Random
my_peds2[12]my_peds_Accuracy = 10
my_peds2[12]my_peds_Health = 100
my_peds2[12]my_peds_Armour = 1000
my_peds2[12]my_peds_Invincible = False
my_peds2[12]my_peds_DrivingSpeed = 60
my_peds2[12]my_peds_DrivingStyle = Normal
my_peds2[12]my_peds_CombatEngaugeRange = 100
my_peds2[12]my_peds_CanLeaveGuardRange = True
my_peds2[12]my_peds_GuardRange = 40
my_peds2[12]my_peds_VecFallowDist = 5
my_peds2[12]my_peds_seeingRange = 30
my_peds2[12]my_peds_hearingRange = 60
my_peds2[12]my_peds_group_numb = 0
my_peds2[12]my_peds_Combat_Ability = 10
my_peds2[12]my_peds_senario = WORLD_HUMAN_SMOKING
my_peds2[12]my_peds_can_exit_vehicle = False
my_peds2[12]my_peds_waypoint = 0
my_peds2[12]COMPONENT_FACE_DRAWABLE = 0
my_peds2[12]COMPONENT_FACE_TEXTURE = 0
my_peds2[12]COMPONENT_HEAD_DRAWABLE = 0
my_peds2[12]COMPONENT_HEAD_TEXTURE = 0
my_peds2[12]COMPONENT_HAIR_DRAWABLE = 0
my_peds2[12]COMPONENT_HAIR_TEXTURE = 0
my_peds2[12]COMPONENT_TORSO_DRAWABLE = 1
my_peds2[12]COMPONENT_TORSO_TEXTURE = 0
my_peds2[12]COMPONENT_LEGS_DRAWABLE = 0
my_peds2[12]COMPONENT_LEGS_TEXTURE = 2
my_peds2[12]COMPONENT_HANDS_DRAWABLE = 0
my_peds2[12]COMPONENT_HANDS_TEXTURE = 0
my_peds2[12]COMPONENT_FEET_DRAWABLE = 0
my_peds2[12]COMPONENT_FEET_TEXTURE = 0
my_peds2[12]COMPONENT_EYES_DRAWABLE = 0
my_peds2[12]COMPONENT_EYES_TEXTURE = 0
my_peds2[12]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds2[12]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds2[12]COMPONENT_TASKS_DRAWABLE = 0
my_peds2[12]COMPONENT_TASKS_TEXTURE = 0
my_peds2[12]COMPONENT_TEXTURES_DRAWABLE = 1
my_peds2[12]COMPONENT_TEXTURES_TEXTURE = 1
my_peds2[12]COMPONENT_TORSO2_DRAWABLE = 0
my_peds2[12]COMPONENT_TORSO2_TEXTURE = 0
my_peds2[12]PROP_HATS_INDEX = -1
my_peds2[12]PROP_HATS_TEXTURE = -1
my_peds2[12]PROP_GLASSES_INDEX = -1
my_peds2[12]PROP_GLASSES_TEXTURE = -1
my_peds2[12]PROP_EARS_INDEX = -1
my_peds2[12]PROP_EARS_TEXTURE = -1
my_peds2[13]Model = g_m_y_lost_01
my_peds2[13]Model2 = 0x4F46D607
my_peds2[13]Positionx = -2061.591
my_peds2[13]Positiony = -1024.019
my_peds2[13]Positionz = 3.051446
my_peds2[13]Heading = 141.0002
my_peds2[13]Task = 1
my_peds2[13]Weapon = CarbineRifle
my_peds2[13]Group = 1
my_peds2[13]SeatPosition = -1
my_peds2[13]my_peds_variation = Random
my_peds2[13]my_peds_Accuracy = 10
my_peds2[13]my_peds_Health = 100
my_peds2[13]my_peds_Armour = 1000
my_peds2[13]my_peds_Invincible = False
my_peds2[13]my_peds_DrivingSpeed = 60
my_peds2[13]my_peds_DrivingStyle = Normal
my_peds2[13]my_peds_CombatEngaugeRange = 100
my_peds2[13]my_peds_CanLeaveGuardRange = True
my_peds2[13]my_peds_GuardRange = 40
my_peds2[13]my_peds_VecFallowDist = 5
my_peds2[13]my_peds_seeingRange = 30
my_peds2[13]my_peds_hearingRange = 60
my_peds2[13]my_peds_group_numb = 0
my_peds2[13]my_peds_Combat_Ability = 10
my_peds2[13]my_peds_senario = WORLD_HUMAN_SMOKING
my_peds2[13]my_peds_can_exit_vehicle = False
my_peds2[13]my_peds_waypoint = 0
my_peds2[13]COMPONENT_FACE_DRAWABLE = 0
my_peds2[13]COMPONENT_FACE_TEXTURE = 1
my_peds2[13]COMPONENT_HEAD_DRAWABLE = 0
my_peds2[13]COMPONENT_HEAD_TEXTURE = 0
my_peds2[13]COMPONENT_HAIR_DRAWABLE = 0
my_peds2[13]COMPONENT_HAIR_TEXTURE = 0
my_peds2[13]COMPONENT_TORSO_DRAWABLE = 0
my_peds2[13]COMPONENT_TORSO_TEXTURE = 1
my_peds2[13]COMPONENT_LEGS_DRAWABLE = 0
my_peds2[13]COMPONENT_LEGS_TEXTURE = 0
my_peds2[13]COMPONENT_HANDS_DRAWABLE = 0
my_peds2[13]COMPONENT_HANDS_TEXTURE = 0
my_peds2[13]COMPONENT_FEET_DRAWABLE = 0
my_peds2[13]COMPONENT_FEET_TEXTURE = 0
my_peds2[13]COMPONENT_EYES_DRAWABLE = 0
my_peds2[13]COMPONENT_EYES_TEXTURE = 0
my_peds2[13]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds2[13]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds2[13]COMPONENT_TASKS_DRAWABLE = 0
my_peds2[13]COMPONENT_TASKS_TEXTURE = 0
my_peds2[13]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds2[13]COMPONENT_TEXTURES_TEXTURE = 0
my_peds2[13]COMPONENT_TORSO2_DRAWABLE = 0
my_peds2[13]COMPONENT_TORSO2_TEXTURE = 0
my_peds2[13]PROP_HATS_INDEX = -1
my_peds2[13]PROP_HATS_TEXTURE = -1
my_peds2[13]PROP_GLASSES_INDEX = -1
my_peds2[13]PROP_GLASSES_TEXTURE = -1
my_peds2[13]PROP_EARS_INDEX = -1
my_peds2[13]PROP_EARS_TEXTURE = -1
my_peds2[14]Model = g_m_y_lost_01
my_peds2[14]Model2 = 0x4F46D607
my_peds2[14]Positionx = -2066.688
my_peds2[14]Positiony = -1020.707
my_peds2[14]Positionz = 3.051445
my_peds2[14]Heading = 141.0001
my_peds2[14]Task = 1
my_peds2[14]Weapon = SawnOffShotgun
my_peds2[14]Group = 1
my_peds2[14]SeatPosition = -1
my_peds2[14]my_peds_variation = Random
my_peds2[14]my_peds_Accuracy = 10
my_peds2[14]my_peds_Health = 100
my_peds2[14]my_peds_Armour = 1000
my_peds2[14]my_peds_Invincible = False
my_peds2[14]my_peds_DrivingSpeed = 60
my_peds2[14]my_peds_DrivingStyle = Normal
my_peds2[14]my_peds_CombatEngaugeRange = 100
my_peds2[14]my_peds_CanLeaveGuardRange = True
my_peds2[14]my_peds_GuardRange = 40
my_peds2[14]my_peds_VecFallowDist = 5
my_peds2[14]my_peds_seeingRange = 30
my_peds2[14]my_peds_hearingRange = 60
my_peds2[14]my_peds_group_numb = 0
my_peds2[14]my_peds_Combat_Ability = 10
my_peds2[14]my_peds_senario = WORLD_HUMAN_SMOKING
my_peds2[14]my_peds_can_exit_vehicle = False
my_peds2[14]my_peds_waypoint = 0
my_peds2[14]COMPONENT_FACE_DRAWABLE = 0
my_peds2[14]COMPONENT_FACE_TEXTURE = 0
my_peds2[14]COMPONENT_HEAD_DRAWABLE = 0
my_peds2[14]COMPONENT_HEAD_TEXTURE = 0
my_peds2[14]COMPONENT_HAIR_DRAWABLE = 0
my_peds2[14]COMPONENT_HAIR_TEXTURE = 0
my_peds2[14]COMPONENT_TORSO_DRAWABLE = 0
my_peds2[14]COMPONENT_TORSO_TEXTURE = 2
my_peds2[14]COMPONENT_LEGS_DRAWABLE = 0
my_peds2[14]COMPONENT_LEGS_TEXTURE = 1
my_peds2[14]COMPONENT_HANDS_DRAWABLE = 0
my_peds2[14]COMPONENT_HANDS_TEXTURE = 0
my_peds2[14]COMPONENT_FEET_DRAWABLE = 0
my_peds2[14]COMPONENT_FEET_TEXTURE = 0
my_peds2[14]COMPONENT_EYES_DRAWABLE = 0
my_peds2[14]COMPONENT_EYES_TEXTURE = 0
my_peds2[14]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds2[14]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds2[14]COMPONENT_TASKS_DRAWABLE = 0
my_peds2[14]COMPONENT_TASKS_TEXTURE = 0
my_peds2[14]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds2[14]COMPONENT_TEXTURES_TEXTURE = 0
my_peds2[14]COMPONENT_TORSO2_DRAWABLE = 0
my_peds2[14]COMPONENT_TORSO2_TEXTURE = 0
my_peds2[14]PROP_HATS_INDEX = -1
my_peds2[14]PROP_HATS_TEXTURE = -1
my_peds2[14]PROP_GLASSES_INDEX = -1
my_peds2[14]PROP_GLASSES_TEXTURE = -1
my_peds2[14]PROP_EARS_INDEX = -1
my_peds2[14]PROP_EARS_TEXTURE = -1
my_peds2[15]Model = g_m_y_lost_01
my_peds2[15]Model2 = 0x4F46D607
my_peds2[15]Positionx = -2066.311
my_peds2[15]Positiony = -1020.119
my_peds2[15]Positionz = 3.051445
my_peds2[15]Heading = 141.0003
my_peds2[15]Task = 1
my_peds2[15]Weapon = SawnOffShotgun
my_peds2[15]Group = 1
my_peds2[15]SeatPosition = -1
my_peds2[15]my_peds_variation = Random
my_peds2[15]my_peds_Accuracy = 10
my_peds2[15]my_peds_Health = 100
my_peds2[15]my_peds_Armour = 1000
my_peds2[15]my_peds_Invincible = False
my_peds2[15]my_peds_DrivingSpeed = 60
my_peds2[15]my_peds_DrivingStyle = Normal
my_peds2[15]my_peds_CombatEngaugeRange = 100
my_peds2[15]my_peds_CanLeaveGuardRange = True
my_peds2[15]my_peds_GuardRange = 40
my_peds2[15]my_peds_VecFallowDist = 5
my_peds2[15]my_peds_seeingRange = 30
my_peds2[15]my_peds_hearingRange = 60
my_peds2[15]my_peds_group_numb = 0
my_peds2[15]my_peds_Combat_Ability = 10
my_peds2[15]my_peds_senario = WORLD_HUMAN_SMOKING
my_peds2[15]my_peds_can_exit_vehicle = False
my_peds2[15]my_peds_waypoint = 0
my_peds2[15]COMPONENT_FACE_DRAWABLE = 0
my_peds2[15]COMPONENT_FACE_TEXTURE = 2
my_peds2[15]COMPONENT_HEAD_DRAWABLE = 0
my_peds2[15]COMPONENT_HEAD_TEXTURE = 0
my_peds2[15]COMPONENT_HAIR_DRAWABLE = 0
my_peds2[15]COMPONENT_HAIR_TEXTURE = 0
my_peds2[15]COMPONENT_TORSO_DRAWABLE = 1
my_peds2[15]COMPONENT_TORSO_TEXTURE = 1
my_peds2[15]COMPONENT_LEGS_DRAWABLE = 1
my_peds2[15]COMPONENT_LEGS_TEXTURE = 0
my_peds2[15]COMPONENT_HANDS_DRAWABLE = 0
my_peds2[15]COMPONENT_HANDS_TEXTURE = 0
my_peds2[15]COMPONENT_FEET_DRAWABLE = 0
my_peds2[15]COMPONENT_FEET_TEXTURE = 0
my_peds2[15]COMPONENT_EYES_DRAWABLE = 0
my_peds2[15]COMPONENT_EYES_TEXTURE = 0
my_peds2[15]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds2[15]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds2[15]COMPONENT_TASKS_DRAWABLE = 0
my_peds2[15]COMPONENT_TASKS_TEXTURE = 0
my_peds2[15]COMPONENT_TEXTURES_DRAWABLE = 1
my_peds2[15]COMPONENT_TEXTURES_TEXTURE = 0
my_peds2[15]COMPONENT_TORSO2_DRAWABLE = 0
my_peds2[15]COMPONENT_TORSO2_TEXTURE = 0
my_peds2[15]PROP_HATS_INDEX = -1
my_peds2[15]PROP_HATS_TEXTURE = -1
my_peds2[15]PROP_GLASSES_INDEX = -1
my_peds2[15]PROP_GLASSES_TEXTURE = -1
my_peds2[15]PROP_EARS_INDEX = -1
my_peds2[15]PROP_EARS_TEXTURE = -1
